Bob Quest
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Purgatory Bob

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Purgatory Bob Empty Purgatory Bob

Post  bobcabbit Fri Sep 11, 2009 4:57 am

-General Information-
Name: Robert Thadeus Purgatory
Age: 75
Race: Spellscale
Deity:ME!!
Class and level: Sorcerer 5
Alignment: Chaotic Evil
Physical Description: Pale white scales cover his body revealing his draconic ancestry acid green hair spikes nearly a foot off his head (a spell gone horribly wrong.) scrawny and always muttering to himself
Personality: Highly unstable completely insane often yelling at someone one moment and then hugging them the next. On top of that the crazy bastard thinks he is a god!
History: No one quite knew what sent Bob over the edge when he was young he discovered he had strange powers that randomly activated and did random things everything from making chickens appear to boiling peoples blood while it lie in their bodies soon he found he could no longer stay in normal society so at the age of ten he set out into the world and ran away from home no one heard from him for years and when he did return to society he was completely off his rocker and claiming he was a god

-Game Stats-
Attributes:
Strength: 10(0)
Dexterity: 10(0)
Constitution: 12(1)
Intelligence: 12(1)
Wisdom: 10(0)
Charisma: 22(6)

Combat stats:
Hit Points: 25 (based on class+con bonus)
Armor Class: 11 (10+armor+shield+dex bonus+natural armor+size modifier+deflection modifier+the kitchen sink)
Touch Armor Class: (10+dex bonus)
Flat-footed Armor Class: (10+armor)
Damage Reduction: 0
Spell Resistance: 0
Initiative: (dex bonus+other modifiers)
Speed: 30
Base Attack Bonus: 2
Grapple Modifier: (BATB+Str bonus+size modifier+misc)

Saves:
Fortitude: 1 (base save+con bonus+magic modifier+misc.)
Reflex: 1 (base save+dex bonus+magic modifier+misc.)
Will: 4 (base save+wis bonus+magic modifier+misc.)
Spell: DC Mod
Arcane Spell Failure: (for arcane casters only, depends on armor)

Skills Template:
Spellcraft: Int 9=1+8+0
Knowledge Arcana int 1=9+8+0
Knowledge Religion int 1=4+3+0
Bluff Cha 5=9+4+0
Diplomacy Cha 9=5+4+0
Name-Key Ability-Total Modifier-Ranks-Misc.

Languages: Draconic, Common, Infernal

Feats: Iron Will(+2 to will) , Violate Spell (half the spell damage is vile), Spell Focus Necromancy (+1 to difficulty)

Special Abilities:

Domains:

Spells Per Day
0: 6
1st: 6
2nd: 4
3rd:
4th:
5th:
6th:
7th:
8th:
9th:

Spells Known: 0 Prestidigitation,0 Read Magic,0 Message,0 Light,0 Ghost Sound,0 Detect Magic,1 Cause Fear,1 Magic Missle,1 Mage Armor,1 Summon Monster I,2 Summon Monster II, 2 Repair Moderate Damage.
Spells Per Day (applies to sorcerors and bards)
0: 6
1st: 4
2nd: 2
3rd:
4th:
5th:
6th:
7th:
8th:
9th:




-Inventory-
Weapons Template:
Name: People Prod (Shock Staffspear)
Attack Bonus:
Damage: 1d6/1d8
Critical: x2/x3
Range: 20ft
Type: Bludgeoning or Piercing
Notes: free action to release the spearhead, otherwise is treated as a normal quarter staff
Armor Template:
Name:Reinforced Greatcoat of Charisma
Type:Shoulders
AC Bonus: +1
Max Dex Bonus: +8
Check Penalty: 0
Arcane Spell Failure: -
Speed: 30ft
Special Properties: DR3/Slash or Bludgeon, +2 Charisma

4335gold


Other possesions:
Name: Heward's Handy Haversack
Description:A backpack of this sort appears to be well made, well used, and quite ordinary. It is constructed of finely tanned leather, and the straps have brass hardware and buckles. It has two wide pouches, each of which appears large enough to hold about a quart of material. In fact, each is like a bag of holding and can actually hold material as much as 2 cubic feet in volume or 20 pounds in weight. The large central portion can contain up to 8 cubic feet or 80 pounds of material. Even when so filled, the backpack always weighs only 5 pounds.

While such storage is useful enough, the pack has an even greater power in addition. When the wearer reaches into it for a specific item, that item is always on top. Thus, no digging around and fumbling is ever necessary to find what a haversack contains. Retrieving any specific item from a haversack is a move action, but it does not provoke the attacks of opportunity that retrieving a stored item usually does.
Cost: 2000

Money:
PP:
GP: 315
SP:
CP:

Current Experience:
bobcabbit
bobcabbit
Dungeon Mastah
Dungeon Mastah

Posts : 175
Join date : 2009-08-06

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